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Sonic Riders: Zero Gravity

Stage 3 : Evaluation and Grade
by Shawn White (2008-02-24)


Stage 1: Impressions

Stage 2: Analysis

Stage 3: Evaluation

As a person who grew up with both Sonic and Mario in the 1990s, I am saddened to so often see Sonic, despite all his speed, lagging behind Mario in the quality of his titles. Sonic Riders: Zero Gravity is another example of this phenomenon: a mascot racer better than most, but lacking the polish Nintendo often gives to first-party titles like Mario Kart.


Sonic tries to look cool, and maybe that's the problem.

Those who do not own a GameCube control should be wary of Zero Gravity; the Wii Remote controls, at least in the horizontal position, are functional enough to keep players in the race, but they require patience to adapt to them. Considering the Wii Remote is a main selling point of Wii games, having to suggest use of a last-generation controller reflects poorly on Sega's effort in fine-tuning the controls.

The control issue aside, Zero Gravity features a decent assortment of fun and varied courses. With 24 characters on the roster (half being unlockable), a huge list of boards to buy, multiple missions per area in story mode, time trials that can be uploaded to Nintendo Wi-Fi Connection for world ranking, and multiplayer options, players will have plenty of reason to revisit all of the courses time and again.

Some of the multiplayer games in Survival Mode are less playable than others due to split-screen gameplay, but races are smooth, never suffering framerate problems. The developers could have done far more with the online component outside of ghost racing, but they didn't, so social gamers better have Sonic fans for friends.


Racing friends can be fun; racing ghosts...the jury is out.

Zero Gravity does not earn any of The Wiire's awards simply because the game does not excel in any category. The visuals are a step back into last-generation; the course music is decent, but the English voicework is mostly bad (Japanese voices might be bad, too, but English speakers would never know); the AI is competent in most cases, but the controls are the only element making the game 'hard', and Ease of Use can also not be awarded for this reason; multiplayer is fun, but nothing particularly noteworthy; and I can't foresee family members (like the ones playing Wii Sports) wanting to deal with the controls or understanding the premise of talking animals riding hoverboards.

If you crave a racing game with a twist, and don't want to wait on or are not interested in Mario Kart, consider Zero Gravity. It is a decent effort on Sonic's part, but a few steps away from being great.


Evaluation Scores Game Awards
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Below are the awards this game has achieved.
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20 / 30  Presentation
 
26 / 30  Gameplay
 
25 / 30  Value
 
-1 /±10  Tilt
 

   Final Grade  

  User Score
  • Currently 2.8 Stars.
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< Stage 2: Analysis


Stage 1: Impressions

Stage 2: Analysis

Stage 3: Evaluation