Welcome to The Wiire, the first site dedicated to Nintendo’s newest gaming console, Wii.

 Username Password
 Not a member yet? Register today!


Game Profile




             

Ninja Reflex

Stage 2 : Analysis
by Rob Galbreath (2008-03-16)


Stage 1: Impressions

Stage 2: Analysis

Stage 3: Evaluation

Multiplayer adds some life to the game, but not much. There's nothing new, it's just the same games regurgitated in either simultaneous or take-turn modes, depending on how many can fit on a screen at once. Players can instantly find their niche, and would rather play one game over another. After about 20 minutes, there isn't much incentive to return again.



Sensei trains four players in the way of the Donkey Kong.


The experiences and difficulty do become harder, but not by much. Instead of seeing a firefly and pressing A, you wait until you see what color is over its head. Nothing really changes about the gameplay, barring a few conditions here and there. Players still press A with no other motions involved, not even a point or selection. Press A a few times and the game is finished. Not exactly too revolutionary, or even entertaining.

Meditation is one of the more interesting parts of the game, one that Nintendo should have considered for Wii Fit. Sensei vocally instructs you on how to meditate in real life, by relaxing with breathing techniques and becoming more aware of your surroundings in the real world. It's quite the experience, and worth it to a casual gamer; this may be something I turn on the Wii to experience again. However, a pretty screen with a voice track that goes on for 5-10 minutes can feel rather lame to someone who expected an interactive video game and not breathing exercises.



Relax, my child, and do not throw your game out the window.


There are some great ideas in the game, but they are limited to being gimmicks with little reply value. After the initial enjoyment of these stages, what more is left? The answer is nothing, and it is a great shame that something that felt pretty solid for the first day of playing turns sour so quickly. What's the final reaction? Stay tuned for Stage 3!

< Stage 1: ImpressionsStage 3: Evaluation >


Stage 1: Impressions

Stage 2: Analysis

Stage 3: Evaluation