Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
Multiplayer adds some life to the game, but not much. There's nothing new, it's just the same games regurgitated in either simultaneous or take-turn modes, depending on how many can fit on a screen at once. Players can instantly find their niche, and would rather play one game over another. After about 20 minutes, there isn't much incentive to return again.

Sensei trains four players in the way of the Donkey Kong.
Meditation is one of the more interesting parts of the game, one that Nintendo should have considered for Wii Fit. Sensei vocally instructs you on how to meditate in real life, by relaxing with breathing techniques and becoming more aware of your surroundings in the real world. It's quite the experience, and worth it to a casual gamer; this may be something I turn on the Wii to experience again. However, a pretty screen with a voice track that goes on for 5-10 minutes can feel rather lame to someone who expected an interactive video game and not breathing exercises.

Relax, my child, and do not throw your game out the window.
Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
















