Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
So you want to be a ninja, but don't have the Japanese culture or nearby ninja training camps to exercise your stealth and assassination skills. That's okay, because Ninja Reflex is here for you. Prepare yourself to be the ultimate killing machine and set out on dangerous missions!
Or not. You must first choose a name, grasshopper, but gone is traditional and boring character input. Instead, players take a preset number of adjectives and nouns to create their ninja name. Unlike text-based character input, sensei will name off your noun as your own, whether it be River-san, Sakura-san, Shadow-san, Snake-san, Storm-san, Wolf-san, Blade-san, or my favorite, Rainbow-san. Fear the almighty Honest Rainbow, ninja extraordinaire!

Sensei is imitating the form of a rainbow; he is surely pleased.
Then there's the Kung Fu movie homages: the fourth training is Hashi, grabbing a fly with chopsticks; the fifth is Koi, grabbing fish from the water while steadily holding the pointer over the fish for it to ascend upwards; and finally there's Hotaru, which involves pressing the A button as soon as a firefly appears on the screen with millisecond marks to determine your speed.

The dojo couldn't afford real ninjas to train on, sadly.
Initially, the game is fun. Highly repetitive to the point of needing to repeat the same quests over and over after every belt, but nonetheless entertaining. Can this entertainment value last? Skepticism says no, but players will find some enjoyment.
The music is very soothing and calm, and the pleasant title screen artwork adds nicely to the ambiance. A feeling of ancient Japanese spirit flows through the music, although the same can't be said of the 3D modelling - the visual style works, but seems technically of the GameCube era. The gameplay itself offers no music, which is a shame considering the excellent sounds elsewhere.

You must learn only to put two Splenda packets in tea!
What's multiplayer like, and how awesome can real meditation training make everyday life? Find out in Stage 2 as we uncover both of these ancient arts!
Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
















