Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
On November 19, 2006, Nintendo accompanied the release of Wii with the highly anticipated Legend of Zelda: Twilight Princess. Now, one year later, Nintendo calls back the hero of Hyrule to assist in the launch of the company's Wii Zapper peripheral. The difference is that Twilight Princess was a full adventure; Link's Crossbow Training is a pack-in. Still, this review will evaluate the title as any other, although the price of the bundle and value of the Wii Zapper will be taken into account.

Let the training begin!
The missions in all of the challenges follow the order of Target Shooting, Defender and Ranger. Target Shooting has Link moving automatically around the area, typically from the first-person perspective. Defender switches the viewpoint to third person and places Link's in a stationary position from which he can turn 360 degrees to shoot approaching enemies. Ranger gives players full control over Link as he tries to clear an area of foes.

Hit consecutive targets to boost your score.
Now for perhaps the most pressing question: to Wii Zapper or not to Wii Zapper? Link's Crossbow Training is specifically designed with the Wii Zapper in mind, to the extent that the game doesn't even include optional button configurations for those who forgo the peripheral. To be fair, I played through half of the missions with the Wii Zapper and then played through the other half with the Wii Remote and Nunchuk. Let's just say that my scores improved after losing the peripheral.

Casual gamers might enjoy it more than experienced Wii players
The Wii Zapper itself has a decent design, but the plastic feels rather cheap - especially where the trigger button is concerned. Away from the hectic floors of E for all where The Wiire first demoed Link's Crossbow Training with the Wii Zapper, the peripheral just seems less satisfying to use. Casual gamers who haven't become accustomed to the Wii Remote and Nunchuk might enjoy using the peripheral, however.
Can the multiplayer mode for up to four players add to the longevity of Link's Crossbow Training? Stay tuned to Stage 2 to find out!
Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
















