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Medal of Honor Heroes 2

Stage 1 : First Impressions
by Rob Galbreath (2007-11-21)

Stage 1: Impressions

Stage 2: Analysis

Stage 3: Evaluation

Finally, the Wii receives a full-fledged, 32-player online, first-person-shooter worthy of praise. This game has it all: Campaign mode for Wii Remote and Nunchuk players, a Wii Zapper option for those jumping on to the new plastic mold in Arcade Mode, and an online game worth replaying.

But let's not get too caught up in hype. As a Wii shooter, Medal of Honor Heroes 2 provides some of the nicest controls on the console. It proves itself as a great console shooter, but hardcore PC gamers may be light years ahead of the time with their  insanely fast reflexes with a mouse and keyboard. Before anything is said, the PC player may not feel too happy.

Wii controls work, but PC gamers may still complain.

With that said, I'm very much reminded of GoldenEye in regards to stage layouts, plus a classic rail-based arcade game in Arcade mode, and a typical WWII game in Campaign. Combine these together, and you have Medal of Honor Heroes 2. But first, let's hit the general feel of the game before we look at individual modes.

The colors are a major flaw to the game, and quite possibly the most obvious concern. While the colors help camoflauge players, they're also very dull and ugly. The sky is dull, the water is dull, the buildings are dull and even the cathedral is dull. It's not that the graphics are badly designed, but even the slightest amount of color would have been nice in any of the stages. The scenery certainly depicts dead stages and misery, but anything with the slightest amount of vibrant color, even on the flowers, would have been decent.  3-D artists took the time to make a tall-standing flower and still made it seem dull.

Colors: dull.  Dull, dull, dull, dull, dull.

The audio is more pleasing to the ears than visuals to the eyes. There's a real feeling of war surrounding you at all times, and the slightest sound effects will have you jumping your gun around in fear of the enemy coming from behind. The music is well orchestrated for each event in the game, providing a sense of panic when needed but remaining relatively patriotic in a help-me-I'm-going-to-die sort of way.

Strafing and movement is very similar to the generic console shooter, meaning that some will feel the game to be too outdated and others will find the experience very worthwhile. There are options to adjust sensitivity and dead zones for the Wii Remote, so it's worth playing around with those. One thing is for certain: it's several hundred times more responsive than Red Steel.

Adding to controls, it's important to note that the Wii Zapper is not necessary, but it does add to the Arcade experience.  Holding a controller with two hands is less tiring than holding the Wii Remote up in the air, so it's worth considering whether or not a gun peripheral is right for you.  If it isn't, no worries.

Online stages rock like GoldenEye, but why no local multiplayer?

Local multiplayer, oddly enough, is missing. Selecting Multiplayer takes players directly to EA Nation where only one player can fight the world via online access. There is no split-screen mode, and the other Wii Remotes will shut themselves off seconds after turned on. This shouldn't be too much of a problem, considering most of the world has bought or planning to buy a Wii, but it's certainly an inconvenience for friends wanting to get in on the action.

What had seemed like a short session turned out to be two hours long, so time certainly flies when gamers have fun. It may not be the prettiest game on the console, but a game with this much variety gets the job done. There's much to explore in this game, so stay tuned for Stage 2 for the lowdown on each game mode.

Stage 2: Analysis >

Stage 1: Impressions

Stage 2: Analysis

Stage 3: Evaluation