Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
Geometry Wars has come a long way since its meager beginnings as a bundled game that was playable in the garage of the Project Gotham Racing series. With Geometry Wars: Galaxies, Bizarre Creations, Kuju Entertainment, and Sierra Entertainment have tried to translate the game from downloadable content on the Xbox Live Arcade to a stand-alone game for the Wii. As we saw with Puzzle Quest, that transition isn't always a smooth one.
The first item Wii gamers have to get past is this idea that they are receiving the table scraps from Xbox Live Arcade. This just isn't the case with Geometry Wars: Galaxies. While the gameplay is essentially the same, the number of levels and enemies, as well as the addition of drones make this a much more comprehensive gaming experience than the 360 version.

Still very shiny, and shiny is still good.
Geometry Wars: Galaxies does what it does well, but that isn't to say everyone will love it. The game is still a simple shooter in the throwback style of Robotron and the graphical flair of Tempest. And let's face it, while the idea of achieving the once-sacred label of "High Score" may be exhilarating to some, it will probably be boring as hell to newer gamers.

This is a kind of acquired taste.
Coin-op arcade lovers will probably dig Galaxies' throw-back style as well as the series' solid translation to the Wii. The fact that the game will cost them 160 precious quarters may have them looking elsewhere for their arcade thrills. For those who are bored with scores, "lives", and theoretically infinite game stages, skip this shooter and tuck the forty bucks safely away for something else.
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Stage 1: Impressions |
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Bright and exciting graphical style
Ship sometimes gets lost in all the acti