Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
With some of the best CG on the Wii, all of the characters in Subspace Emissary feel accurately portrayed based on their personalities and recognized attributes from over the years. As soon as Link sees Zelda in trouble, he immediately takes action as the Triforce of Courage has led us to believe he would; Pokemon Trainer is confident, but follows the 4Kids persona very well; Luigi's frightened and flimsy style is all over the videos, and King Dedede is as amusing here as he was in Kirby's Adventure.
Every stage in Subspace Emissary is a 2D platforming level, with original, detailed backgrounds. The many levels are incredibly diverse, in style, music, enemies and objects to play with. For instance, one of Donkey Kong's areas contains Koopa Troopers and Goombas, with the barrel blasting and music taken straight from Donkey Kong Country. Players can also use stickers to raise each character's stats, which is great for people who enjoy stat management (and necessary if you intend to conquer the hardest difficulty). The pacing between gameplay and cinematic scenes is top notch, except for some obnoxious load times between selecting characters and playing with them. For long-time Nintendo fans, many of the character interactions will make you smile like you were six years old again.

"Oh snap!" moments happen often.
Connecting with friends online is a breeze (and practicing on Sandbag while waiting on others is genius!), but those wanting to watch will really enjoy Spectator mode, and maybe even learn a few tricks from other players. Saving stages, photos and video is extremely fast with virtually no waiting time at all, and your SD card finally has a purpose when you run out of space on your system. Transferring photos to your computer with said memory card couldn't possibly be easier.

Snapping and sending pictures is a hobby in itself.
Super Smash Bros. Brawl is not without a few faults, however. While the fast online gameplay is impressive for a free network, lag has been a problem in a few matches, which can kill the opportune moments of faster characters. The game is also slightly slower than Melee, in terms of attacks and general speed. Most players will never notice it, but hardcore players should be prepared to adapt. Long-time fans of certain characters like Peach will notice significant changes to downfall, speed and jump height. One experienced Peach player hated the changes; a different, newer Peach player thought she was a great character. Characters like the Ice Climbers and Bowser do feel more balanced this time around, although newcomers like Ike and MetaKnight seem a little overpowered.

Final Smashes make for unpredictable matches.
In the meantime, players are encouraged to exchange their Friend Codes on our message boards (although you need both Wii code and Brawl code in order to play online and exchange screens/videos). Feel free to fight against the community, or even some of our staff, and we'll see just how long Brawl can handle itself after the consumer launch!
Stage 1: Impressions |
Stage 2: Analysis |
Stage 3: Evaluation |
















