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Details on Legend of Zelda For Wii

by The Wiire Staff (2006-05-09)

At Nintendo's pre-E3 press conference, The Legend of Zelda: Twilight Princess was announced to come in two separate versions. One for the Nintendo GameCube, as well as a version specifically tailored to take advantage of the Wii and its controller. A live demo was shown on stage showcasing some examples of how the Wii's controller will change the gameplay mechanics of the franchise.

For instances where precision aiming is needed, the pointer functionality of the controller is used. To aim at an enemy with a bow and arrow, simply point the controller at the enemy and fire away. The pointer can also be used to point and lock-on to different items to trace out the path for Link's boomerang. A quick jab with the appropriate hand will make Link bash an enemy with his shield. You can also use a "quick-spinning motion" to initiate a spin attack. Making a return for this iteration of the series is Z-targeting, made famous by the Nintendo 64's The Legend of Zelda: Ocarina of Time.

Another feature that this game uses is the recently announced built-in speaker on the Wii's main controller unit. It is used in Twilight Princess for many things but the highlighted example included shooting an arrow from Link's bow. As the arrow leaves the bow, the sound will be coming mostly from the controller, but as the arrow approaches and pierces an enemy, the sound will travel into the speakers on the TV creating a "depth of sound."

Both versions of the game will be available alongside the Wii at the system's launch. The extra controller functionality will of course be absent from the GameCube version.

Stay tuned to The Wiire for more information and hands-on impressions of The Legend of Zelda: Twilight Princess in the coming days.