Chapter 3
Dodge, and Never be Touched Again
Take it from a Speedster: perfecting evasion can make you invincible. Imagine your opponent dishing out one attack after another, while you are dodging in a very Matrix-esque fashion. In Smash Bros., you can pull this off by holding the block button and pressing left or right (or down, but I highly advise against this on the ground). A maneuver like this can easily save your life, whether jumping behind a character, dodging a finishing blow, or even evading a projectile in air.
There's two real methods of dodging, and two not-so-encouraged methods of dodge/defense. For the intents and purposes of becoming a skilled player, shielding and using down+sheild are not the most effective means of evasion. These tend to hinder players. Therefore, evasion by air and rolling will be focused on.

Shielding can be dangerous. Roll to the other side instead!
Perfecting the dodge is critical for a player, and can only be done by playing against the highest difficulty CPU players in practice mode. While it's extremely difficult to dodge every attack on a high-level CPU opponent, dodging over 3/4 of all the moves will have you prepared to take on your friends in no time.
Blocking is a rather discouraged method of defense. While you can block against attacks, a bubble appears to show how long you can block. When the bubble disappears, a breaking sound chimes in and you will be paralyzed. Leaving yourself open like this will only hurt you in the end, so avoid using block just for blocking. Evasion will always give you an opportunity to hit the opponent from behind, and can be done as many times as you want.
When you become far more experienced, nearing expert, try working on perfect shielding, which is when you press the shield button at the exact split-second that an attack lands on your character. This will knock the opponent vulnerable for a second and allow another range of attacks. Of course, dodge can prove to be just as successful.

Triple jumping can be good for some instances,
but you can't perform an evasion on the way down!
Triple jumping, a technique used by double jumping and utilizing most of the characters' up+special technique, is evasive. However, it also kills your chance of evasion by eliminating another chance of avoiding an attack. When you use your third jump, you can no longer dodge on the way down, leaving a missed opportunity of missing that last blow. In other words, you can only use your triple jump or use your dodge while in the air. If you only double jump and attack an opponent with a regular attack, you still have the ability to evade an oncoming projectile as you fall downwards. Unless you really need your third jump, don't use it. Save that risk of coming down and being safe.

Learn to evade, Bowser!
Heavyhitters will have the hardest time learning evasion, but it's very worthwhile. There aren't many defensive moves for the Heavyhitters, so establishing a good few dodges will keep your percentage low and your feet on the ground. Knowing your weaknesses and adjusting yourself to them will make you an awesome fighter, so keep practicing even when it seems too difficult.
Page: 1 2 3 4 5 6 7 8 9 10 Next >










