Section 3: Stages
The stages seem relatively fair. Most stages in the demonstration were built up similarly to Battlefield and Final Destination, but there are a few that feel otherwise. Norfair can be difficult, and even unfair, when lava fills over 90% of the screen in one giant swoop, successfully taking out several players at once. The Bridge of Eldin from Twilight Princess can be outright annoying when it collapses. Players should be able to cross with some double jumps, or perhaps land safely with a triple jump, but the split tended to result in projectile battles. That is, if the player has projectiles.

New stages, like Meta Knight's Halberd and Pit's Skyworld, maintained a classic platform feel. Skyworld had little going on other than detachable platform points, and Halberd managed to float around the platforms with a few lock-on sections from the ship's artillery. If the artillery is inescapable, players might as well run to their friends to kamikaze the points.

Continue on for Section 4: Characters!
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