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Feature

Editorial

The Paved Paths of Metroid

by Rob Galbreath (2007-09-07)


Possibility Two: Bringing the Hunters to 3D

Metroid Prime: Hunters managed to inject a new style of gameplay into the trilogy using Nintendo Wi-Fi Connection. With first-party games working their way up through the online world, it's possible that an additional game could be spun off the Prime franchise. Metroid Prime 3: Corruption did not offer an online battle mode, or any multiplayer for that matter.


Would gamers give a Wii sequel a chance?

Rather than focusing on a new story line, developers could provide Wii with a multiplayer-centric shooter game in the Metroid universe. By utilizing the Wii Remote, battles could range from standard killing sprees to time challenges against other opponents or even a joint effort in killing old enemies like Mother Brain. Virtual training, if you will.

Sadly, most developers are afraid of an experiment such as this one. Many players look to the series for adventuring and searching the world for new items and energy capsules in a single-player campaign. Such a daring attempt on the Wii could be dangerous for a new developer, resulting in a loss of sales and lost respect for the franchise. The experience necessary to fully satisfy a gamer would have to be as rich and rewarding as the Super Smash Bros. franchise.

Possibility Three: Using 2D on Wii Disc

With storage space increased from cartridges to discs over 20 years, a 2-D Metroid could become a vastly detailed platform experience for the nostalgic gamer. The game could potentially hold far more stages, areas and detail, as well as be created in a fraction of the time without the need for 3-D artists and free-roaming beta testers to find those eerie pits in the walls. The game could also boast the orchestrated music expected from a next-generation game without being hindered by the Wii's disc space limitations. Cult followers of the Atlus and Nippon Ichi 2-D games would buy something like this in a heartbeat.


This was 1994. Imagine a 2D Metroid using Wii's abilities.

However, a 2-D Metroid has little to no place with the Nunchuk and the motion-controlled Wii Remote isn't designed for the old-school Samus battles. A couple swings of the Nunchuk might be fun for the grapple beam, maybe even some free motion controls of the arm cannon, but wouldn't that overcomplicate the basic feel of Metroid? On the other hand, would using just the Wii Remote be too simple for the game? Super Metroid alone needed twice the buttons found on the Wii Remote, posing problems of either too little without the Nunchuk or too complicated with the Nunchuk.

The idea isn't terrible, but there are other issues with taking the game to disc. This leads us to our next option.


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