Bleach: Shattered Blade
Author: Brian Ehlert
Bleach gained its popularity as one of the first Japanese Wii titles, as well as one of the console's first fighting games. Many fans begged for a North American release and nearly a year later, Sega has answered the call with Bleach: Shattered Blade. This brawler, scheduled for an October release, is primarily a weapons-based fighting game based of the hit anime series, as well as a direct localization of its Japanese counterpart.

Players are able to strike by moving the Wii Remote side to side, up and down, or in a stabbing motion. Holding the A button while doing any of those motions will execute a strong attack; holding B will execute a special attack, some of which can attack your opponent from a distance. In addition to the standard attacks, there is a special meter on the bottom of the screen. When it is full, shaking the Nunchuk will power-up your character and open up all new special attacks.

Overall, this system leads to very fast-paced gameplay that would serve up non-stop action if it weren't for cut-scenes. Every time players fill their special meter and power-up, the game presents a cut-scene that lasts approximately five seconds. Opponents will quite often remember their special meter is filled around this time, too, and proceed to power-up, which results in another five-second cut-scene. These relatively long breaks in an otherwise incredibly fast game really disrupt the flow of combat. Whether or not Sega will allow gamers to turn off the cut-scenes in the final version is unknown.

While Shattered Blade may provide enough entertainment to fill the void in Wii fighting games, the year delay in coming to North America has left the title feeling antiquated. Competing against other anime-based fighting games like Dragon Ball Z: Budokai Tenkaichi 3 and Naruto: Clash of Ninja Revolution, Bleach may bring too little, too late.
PREVIOUS GAME: Indianapolis 500 Legends
NEXT GAME: Dragon Blade: Wrath of Fire
Page: 1 2 3 4 5 6 7 8 9 10 Next >










