Geometry Wars: Galaxies
Author: Brian Ehlert
Even after running through the Geometry Wars: Galaxies demo on more than one occasion, it only left me begging for more. While Galaxies may look like just another Geometry Wars with Wii controls on the surface, digging a little deeper reveals that this game is much more than a traditional sequel.
For those who have not experienced Geometry Wars on Xbox or Xbox 360, you fly a ship using the left thumbstick and shoot in any direction using the right thumbstick, defeating wave after wave of enemies. In times of desperation, a bomb can be dispatched to destroy everything on the screen. That is where Geometry Wars: Retro Evolved ends, and Galaxies begins.

Another big change to Galaxies is the addition of drone behaviors. Before entering a level, players can select a behavior for their drone - a tiny and invincible helper ship - to exhibit. If you simply want additional firepower, you can select "Attack" and your drone will shoot in the same direction as your ship. Selecting "Defend" causes your drone to fly behind your ship and shoot in the opposite direction. If you have your drone "Sweep", it will orbit your ship and absorb the damage. "Ram" works similarly, except the drone will ram enemies that come too close. "Snipe" has your drone picking out the most dangerous enemy on the screen and attacking it directly, while "Bait" sees the drone acting as a distraction in order to lure the waves of enemies away. Also, players can select "Turret" to deploy the drone to a separate location where it can attack in all directions.

While the early 'traditional' levels provide a good learning ground for new players, fans of the series will want to check out the new levels for their variety of twists that greatly alter the experience. For example, the first new level in the demo was called Blackhole. The center of the level contains a blackhole that changes the gravitational pull, meaning players need to constantly monitor their position so they don't get sucked in.
The other level I had a chance to play was called Flipper, which features large blocks that resemble Tetris pieces. These blocks are constantly changing shape, creating a maze for players to navigate. To add to the challenge, enemies are not affected by the blocks and will fly right through. Flipper also demonstrated the strategy in choosing the appropriate drone behavior to assist in the level. In players choose snipe, for instance, the drone will be able to fire through the blocks and attack the targets they cannot.

As it was only a demo, I wasn't able to try the other controllers, the multiplayer or the remaining levels. However, the game is visually stunning, and took me a while to remember this version wasn't in high-definition. Previous versions of Geometry Wars featured one single level that had seemingly endless replay value, but Galaxies has just added many new levels, drone behaviors, and multiplayer. Needless to say, this game appears to be a bright star worth watching out for.
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